Playground
Playground is an interactive art installation about encouraging the human act of play within public spaces. It captures human movement and replicates the viewer with avatars in a simulated world inspired by the spaces everyone plays in as children: the park, the arcade, the kitchen floor, and one's own imagination. Participants can stack blocks, touch the stars, and bury a friend in the sand. Players can also activate 1v1 games with special gestures.
With over 18,900 LEDs, using 2,800 watts of power, 72 square meters of plastic baffles, 2 body-tracking Kinect cameras, and thousands of hours of design, programming, testing, and fabrication, the team brought Playground to life.
The installation is powered by two Azure Kinect depth-sensing cameras tracking up to two players using a combination of TouchDesigner and Unity. This installation is a permanent installation at the Grubhub Boston office at One Center Plaza, across from Boston's City Hall.
Collaborators (A-Z):
Jyro Blade, Justin Looper, Steve Pomeroy, Seth Priebatsch, and Ian Schlaepfer
Skillsets:
Interactive design, electronics engineering, custom fabrication